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The Facade design pattern is an integral part of the object-oriented design pattern library, providing a simple, unified interface to a set of interfaces in a subsystem. The Facade pattern, when implemented correctly in Java, can simplify the usage of complex systems and improve code readability, manageability, and maintainability. Its purpose is to hide internal complexity behind a single interface that appears simple on the outside. The facade or the facade class is the decisive structuring unit of the facade pattern. In other words, its implementation and preparation is the fundamental task for developers looking to simplify their complex software by using this handy design pattern.
Subsystem Components:
In addition, concrete classes are generated which implement the interface as well as facade classes called “ShapeMaker”, which are responsible for delegating client queries. The facade design pattern is connected to specific programming languages. The pattern is typically used with C++, C#, JavaScript, Java, PHP, and Python. The following facade pattern example is based on Java and taken from tutorialspoint.com. Composite is a structural design pattern that allows us to treat individual objects and compositions ...
Key Component of Facade Method Design Pattern
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It just provides a simple interface (or layer) to make our life easier. We are free to expose any functionality of the subsystem or the whole subsystem itself. Imagine a scenario where you have a complex subsystem with numerous interdependent classes.
Practical example of facade pattern implementation
This maintains the system’s modularity and makes it easier to update or replace parts of the system. The BankingFacade class in the example above simplifies the process of making a transaction, wrapping the interaction with multiple classes into a single method. This system might have multiple classes to handle customer accounts, transactions, audits, etc.
Real-world code in C#

A visualization of the classes and objects participating in this pattern. But in a facade, subsystems are not aware of the facade and the one-way communication is provided from facade to the subsystem(s). In the adapter pattern, we try to alter an interface so that the clients is able to work with the system. Else the system will be difficult to use by the client (even not usable).
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In this example, we are creating a report generator which has multiple steps to create any report. For example, it shall first create report header, footer, add data rows, format the report and then write the report in desirable format (pdf, html, etc). Instead, they should delegate tasks to the appropriate subsystem classes. It’s an excellent tool for certain situations, but it might not be the best choice for all scenarios. Using the Facade pattern where it’s not needed can lead to unnecessary abstraction and complexity. While we have established a solid understanding of the Facade design pattern and its usage in Java, let's further delve into some intricacies.
Facade design pattern is used to help client applications to easily interact with the system. For instance, an app that uploads short funny videos with cats to social media could potentially use a professional video conversion library. However, all that it really needs is a class with the single method encode(filename, format). After creating such a class and connecting it with the video conversion library, you’ll have your first facade. The client is given just one interface and can access only that. Once you make sure the Product is available, you need to do the Payment, and for this, we will use the Payment Subsystem.
Disadvantages of Facade Method Design Pattern

In the example above, the Facade simplifies the interaction by abstracting the underlying complexities, making the code more readable and maintainable. Remember, it’s not necessary to encapsulate every class with a Facade. Overuse can lead to an overly complicated design, which defeats the pattern’s purpose.
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However, it includes only those features that clients really care about. Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of classes. The Facade Design Pattern is a structural pattern that provides a simplified interface to a complex system of classes, libraries, or frameworks. The Facade (usually a wrapper) class sits on the top of a group of subsystems and allows them to communicate in a unified manner. One example use of the facade pattern is for integrating a web site with a business application. The existing software may include large amounts of business logic that must be accessed in a particular manner.
In our example, it will be the Main method of the Program class. So, please modify the Main method of the Program class as follows. Here, the client needs to create an object of the Order class and call the PlaceOrder method to place an order.
The ATM acts like a facade consuming multiple devices and sub-systems that as a client I do not have to directly deal with. Strategy patterns support object-based programming with a design pattern specialized in the behavior of software. By outsourcing code elements, independent strategies emerge that can be reused and exchanged with other solution methods at any time.
Provide a unified interface to a set of interfaces in a subsystem. Facade Pattern defines a higher-level interface that makes the subsystem easier to use. Facade Design Pattern is one of the Structural design patterns (such as Adapter pattern and Decorator pattern).
Directly interacting with these classes could be challenging, but introducing a BankingFacade class simplifies the process. ShapeMaker class uses the concrete classes to delegate user calls to these classes. FacadePatternDemo, our demo class, will use ShapeMaker class to show the results. In this example, the Facade pattern simplifies interaction with a complex video conversion framework. Having a facade is handy when you need to integrate your app with a sophisticated library that has dozens of features, but you just need a tiny bit of its functionality.
Here, in this article, I try to explain the Facade Design Pattern in C# with Examples. I hope you understand the need and use of Facade Design Patterns in C# with Examples. So you're working on a new software project and about to reach the testing phase.That's great news! But have you considered the different testing types you need to perform?
You, as a client want access to different menus of different restaurants. You just have access to a hotel keeper who knows his hotel well. Whichever menu you want, you tell the hotel keeper and he takes it out of the respective restaurants and hands it over to you. The Facade Design Pattern in C# is actually an extra class (i.e., a Wrapper class or, you can say, Facade Class) that sits at the top of the above classes. Please have a look at the following diagram for a better understanding. Let us understand the Facade Design Pattern in C# with one Real-Time Example.
It allows users to access the application’s core objects (managers, controllers, and so on), and you can execute common operations. Such a facade is often responsible for instantiating and initializing the main objects and getting the application up and running. You can also use it when you need an entry point to each level of layered software or the system you created is very complex or difficult to understand. A facade should not be described as a class which contains a lot of other classes. It is in fact a interface to this classes and should make the usage of the classes easier otherwise the facade class is useless. Also, what is important while learning design patterns is to be able to recognize which pattern fits your given problem and then using it appropriately.
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